Another game has happened! This is turning into quite the regular occurance. This time, we did not add any more rules, we did add another Titan instead. We each had a Warlord, Reaver and Warhound this time. I also thought a bit more about the weapons I was going to take, rather than doing what sounded cool. This was my load-up for the game:
I wanted to have a balance of high strength low dice, and low strength high dice weapons. The low strength ones break shields – they have a lot of shots to block, the high strength break titans. It makes sense in my head at least.
Highlights on the game include:
A warhound getting in behind my Warlord Titan and then exploding because it’s reactor got too hot causing horrid amounts of damage.
My Warlord then blowing up because the damage it took from the Warhound exploding was just too much for its legs to take.
My Warhound sandwiched between my opponent’s Warlord and Reaver ending up being the hero and destroying the Warlord and then running away. (pictured above)
My opponent doing more damage to himself in one turn than I did.
What I learned was Warhounds do not like to run hot on their reactors as this tends to make them blow up. I also need to make sure I look at the range of weapons as well and to make sure I move where I can use them properly. It was still a lot of fun, and I only lost my a small margain this week. I did succeed in my personal goal of blowing up the Warlord! I am calling that a win in my books!!