Finally! Two years after I agreed to try out this post-apocalyptic LARP, I got to go. Between terrible weather and Covid, it has been a long time coming.
It was worth the wait. So worth the wait. Never before have I had fun crawling around in the woods in the dark trying to avoid being seen. I have not enjoyed rolling about on the muddy ground in the rain as much as I did this weekend.
Knowing where to start describing how awesome this game is difficult, but I will try to move past simply saying ‘ahh this is great!’
My first taste of the game was trying to retake the compound in the gloom of Friday evening. I was shot at a few times – nothing too serious, and was able to collect a sample of a bad guy’s blood. I play a scientist and I am keen on learning all I can about the surface of the game world and how the people there are affected. The QR code system makes this easy to do without intervention of ‘refs’ which kept immersion high.
I spent some time the next day looking at samples, before being dragged out in the dark to disrupt a bad guy nanite conversion facility. In order to do so, we had to avoid several patrols – which was terrifying and fun at the same time. It was a bit like the scene from War of the Worlds in the basement when the characters are trying to avoid the alien eye. Except it was in the overgrown woods and lasted for about an hour. I have never had so much fun crawling through the undergrowth in the dark before. The fight when we got to the facility was over quickly because we were super organised, though I did get to shoot a mad doctor type and steal yet more blood (a theme perhaps?)
The following day, we were sent out again to put up a nanite disruptor and captured the facility. More killing in the woods – this time with maximum speed so plenty of fire fights on the way. Following this, we held a position while engineers put up the disruptor. Lying on the ground in the wet was not something I ever thought I would like – I had no time to care as I was too busy shooting at bad guys and making sure those near me did not get dead. It was amazing fun!
Everyone at the game was very friendly, and welcoming. The food was excellent, the facilities were exactly what you would expect for a Scout camp and was fit for purpose.
I am very much looking forward to the next event in April and hope there will be more things to learn, shoot at and crawl through. I have so many more ideas that I want to try out and cannot wait to get back in the field.
If you want to get in on the action, there are some places left available for players and crew. You can find more information here:
I’ve found some time, between the commissions and the Foundry, to practice some more layer blending.
It’s a technique I am far from mastering but feel this mini has forced me to consider how I layer blend and as such, I have gotten better at it.
I wanted to try blending different colours, not just light to dark tones. I feel the result is a very vibrant mini and that I have had a good bit of success with the technique. It’s nowhere near perfect, but it is a good step in the right direction.
We have been printing off the range of Perfect Sons for the Forster’s Foundry website and this week I finally got around to painting some of them. I’ve really enjoyed the work I have done so far. The minis are detailed, but not saturated with intricate bits and they’ve been a pleasure to work on;
The shape of the dreadnought is awesome and I loved the smaller minis too. I am also now working on the demons and the other unit so I shall post those up when they are done!
Sometimes, I get to work on miniatures for myself! I had a day not so long ago where I did just that. I decided I wanted to work on different coloured layer blending. I’ve done plenty using shades of the same colour but not different colours. I picked on the Gaunt Summoner to give it a go.
I have a long way to go with him yet, but I wanted the colours to be bright as it suits Tzeentch. I’m pleased with the green to yellow, but think the blue purple needs work. It’s a Work in Progress and I’m sure I can smooth it out as I go along.
The other mini I worked on was the Warmaster Titan. I want it to look as mean as the Warlord so I’m back on the freehand. It’s going to take some time…
The 3D printing goes well! As well as the two new ranges, we have added to the Lunar Auxilia as well. Personally, I really like the range and have had a lot of fun painting them up in the various schemes. I’ve not yet had the time to paint the latest additions but I am sure I will very soon.
I’m really looking forward to painting the mounted guns, and there are some tanks in the works too – I love tanks so I’m in for some fun in the next week or so!
Most of you will remember that I recently painted an army of Adeptus Mechanicus for one of my clients. It was a challenge as I have not painted a full army before, but one that I was happy to undertake.
He has since received the packages and made a reveal video on YouTube for his channel – Simply Warhammer.
As a commission painter, seeing people’s faces when they first see my work is always a buzz – the ‘wow’ factor is something worth chasing but as most of my work is posted, I don’t get to see the initial reactions. This video made that possible, and it’s awesome. Go and have a look at his channel, and maybe watch some of the other videos as well! I find them to be very enjoyable!
I was super excited when the Hexfire box was announced, mostly because the Thousand Son character looked cool and I wanted him.
I’ve been working on him for a while and I am pleased to say he has turned out super well. I’m more than pleased with him! Here he is:
His cloak came out exactly how I wanted it to. He’d not be a proper sorcerer if he didn’t have a galaxy cloak after all! It’s been a while since I have painted one and I had a lot of fun layering up the colours.
The eye on the staff also came out well, adding a sense of menace to the mini.
Kaphiri is the second of three sorcerers who ‘run’ the Warband. They’re supposed to be a part of the cult of mutation, however not one of them has actually mutated yet. Kaphiri is the sensible one of the three. He is the one in charge of summoning things and trying to keep a rein on Menskera’s ideas – he has partial success at this.