Shadows of Brimstone is a game we play a lot! I have mentioned it previously on my blog, and have always described it as a ‘Wild West Cthulhu’ version of Warhammer Quest. It is made by Flying Frog and is one of the best games I have ever played. It is fun, tough and different every time we play.
It also contained a lot of miniatures, most of which are unpainted. I have decided to dedicate one day of the week to painting these miniatures so we no longer have to endure grey plastic while we are playing. It is going to take many weeks to get through the backlog, but the miniatures are different to what I usually work on so should be good for a break. Wednesday’s will be my Shadows day. Here are the ones that I finished off this week:
I am a particular fan of the raptor and the slugs as they are bright coloured and stand out. I mostly used drybrushing to achieve the effects on them. The slime on the slugs was added using water effects paint!
There are a couple of things I have been up to lately that I want to enthuse about. The first being my adventures in trying to make things with green stuff. I have learned that I am not very good at it, and it is harder that it looks. I have made a feathery chest on a Tzeentch bird, and I have also padded out an augmetic leg.
I learned that mixing greenstuff is better than the liquid stuff, and that water is good to stop it being too sticky. I’m pleased with the results so far and can only keep trying to practice.
I have also started working on an Ahriman diorama idea I have had floating about on my mind for ages. An excuse to patient galaxy stuff and try out water effects:
I will explain more in a different post but wanted to share my work so far! I love painting galaxys!
I finished a plane today. I really enjoyed painting this and I didn’t find it too challenging. I wanted to go for a relatively bright colour scheme as I am painting the orks. I have a few others to do but I’m pleased with this start.
I have also been messing about with green stuff and continuing the Ahriman diorama I started ages ago. I want to have him pulled along on his disk by a couple of screamers. I worked on getting the ropes for the screamers imbedded today, and assembled Ahriman to the parts I wanted him to be in.
I have also done this:
This is an attempt to make feathers with greenstuff. I am rubbish with the stuff but a friend on tumblr writes this really cool tzeentch demon bird – Kazakh – who is obsessed with shiny things and stabbing… I had to make him!
I was sneaky and got two done on one miniature. They were finish a character and use a technique you haven’t used much before. So I finished of the Hook Elf for my army of Swamp Elves and tried a bit of object source lighting on him, something I have not done a great deal of before. Here he is:
I am pleased with how he turned out. He matches the other Elves well but has a little more detail actually pulled out on him. I layer blended the cloth as well to give it a bit more depth. I am enjoying using green, as this is a colour I haven’t done much with as yet. I’m also proud of the base as this uses materials I am not so comfortable with yet.
As most of you are aware, I have been practicing painting heads and faces over the past few weeks. I try and do one a day but being on holiday and busy means that sometimes it’s not always practical. Above, you can see all the heads I have done so far. The one on the left was the first.
I rather liked the dot method of painting eyes that I highlighted before, but when I tried to paint iris’ on, it didn’t work too well. A friend over on twitter linked me to a different way and so I gave it a try. This was the result!
His eyes are way too anime to be called good, but for a first attempt at a new method, I was pretty pleased. I look at it now though and think it’s rather funny. Some of the comments were fun, but I had to have another go to make him look less kawaii…
This is a step in the right direction for sure. The black around the edge of the eyes makes it look more realistic and less anime. The left eye is neater than the right and I am wondering if I should try using a magnifying glass as it is hard to see. Maybe I am being too picky with it and practice is going to be the cure in this case. Either way, I look forward to painting those Death Company marines, who will have red eyes and look crazy!
While I was away, Warhammer Fest was announced and therefore Golden Demon too. I want to enter this year after last year’s did not get finished. I underestimated how much time I would need and I was working as a teacher then, so ran out of time.
This year, I want to re-create a scene from one of the Mephiston short stories by David Annandale. In Lord of Death, Mephiston battles a demon prince named Doombreed. I love the scene, especially when he tries to play ‘the floor is lava’ with a demon. There is a lot going on in the scene, and I get a lot of enjoyment out of creating dioramas, so there we are. That is my challenge.
I have a concept sketch, which is silly, full of little notes and ideas, and a basic parts list:
I have a lot to think about, and some parts to source as well. At this stage, I am also open to suggestions as well. It will involve a bit of conversion work, a lot of patience and a great deal of effort as well. Still, it’s not worth doing if it isn’t going to push me to try new things, and it will be worth it regardless!
The Daily Head seems to have been rather successful on twitter and so I have decided to share how I am doing the skintone practice with others. This is the method I learned at Seige Studios on their course. I have others I want to try out as well, but seeing how I have already got a few heads base coated, I wanted to stick with this way until I need to make some more.
Step 1: Base Coat.
I airbrushed the bases of all the heads starting with Cadian flesh, moving on to Kislev flesh and then a final highlight of Flayed One Flesh
Wash the entire head with a very watered down Seraphim Sepia.
Recess shade all the recesses with neat Seraphim Sepia.
Recess shade two thirds of the recesses with Agrax Earthshade – not watered down/thinned.
Recess shade one third of the recesses – started from the nose/centre of the face, with Nuln Oil.
Black out everything that is not the face – this will stop the mind getting confused while you focus on the face. We are trained to know faces from birth, so keeping the face upright will also really help with this. Also shade in the eyes! I use black 70.950 by model colour for this as it is a nice matt black, but Abaddon Black will also suffice.
I have a special brush for eyes. It’s a fine detail brush with the point cut off to make it flat – this makes excellent dots without the point slipping and creating a mess. Use this amazing dot brush to place a dot at the two sides of each eye, as shown. Most of the time, this gets rid of the boogly eye that you get when you dot the black in the middle.
Also, highlight the ‘T Zones’ of the face with thinned down Kislev flesh. If you want a paler look, Flayed One Flesh would work here too.
Here is my progress so far. I know my brush control has improved from the first one. Things can only get better from here too. Just keep practicing!
Last year was the first time I attended Vapnartak in York and I was glad to go back. The atmosphere was good and as with a lot of these events, there was plenty of inspiration to be had too. What I like about this event is that it is not limited to ‘just’ Games Workshop. There is a wide range of scales, miniatures and scenery to look at and buy!
There were games to demo, and although I am far too scared to do such things, everyone was really nice.
In the end, I bought a lot of bits for scenery and basing. I picked up a leaf cutter which will make my swamp bases look ever more swampier and some UV resin water effect stuff which is supposed to instantly dry when blasted with a special torch – more of that when I get to trying it out.
There seemed to be a lot less people this year as well, which I found better. Not once did I end up with my nose in some nerd’s stinky armpit, which is a blessing. All in all. It was worth a visit to get ideas and see cool new games.