Another game has happened! This is turning into quite the regular occurance. This time, we did not add any more rules, we did add another Titan instead. We each had a Warlord, Reaver and Warhound this time. I also thought a bit more about the weapons I was going to take, rather than doing what sounded cool. This was my load-up for the game:
I wanted to have a balance of high strength low dice, and low strength high dice weapons. The low strength ones break shields – they have a lot of shots to block, the high strength break titans. It makes sense in my head at least.
Highlights on the game include:
A warhound getting in behind my Warlord Titan and then exploding because it’s reactor got too hot causing horrid amounts of damage.
My Warlord then blowing up because the damage it took from the Warhound exploding was just too much for its legs to take.
My Warhound sandwiched between my opponent’s Warlord and Reaver ending up being the hero and destroying the Warlord and then running away. (pictured above)
My opponent doing more damage to himself in one turn than I did.
What I learned was Warhounds do not like to run hot on their reactors as this tends to make them blow up. I also need to make sure I look at the range of weapons as well and to make sure I move where I can use them properly. It was still a lot of fun, and I only lost my a small margain this week. I did succeed in my personal goal of blowing up the Warlord! I am calling that a win in my books!!
This week, we decided to add in some of the more advanced rules for the game. The weapon properties were added, as well as reactor dice and orders. It was a lot to remember, and I am not entirely sure I managed to retain it all as we went along, but it was fun none the less.
We used the same Titans as last week – A Reaver and a Warlord, but we swapped weapons around to have a go with some different ones.
I did not fare so well in this game. I decided before hand that I was going to try and destroy the Reaver and then focus on the Warlord – I was so close as well, but the dice betrayed me this week and just when I was about to blow the Reaver to smithereens, the dice went against me!
My Warlord had already taken a beating and the reactor overheated, meaning that it blew up. Less than helpful. My Reaver then tried to destroy its counterpart but alas, by this point, its shields had repaired and it was safe once again.
Things I learned this game:
A better mix of weaponry would be good – some with low strength and high number of hits mixed with the high strength/low number of hits would be better.
Dice betrayals are real.
Orders are fun but can be a real bummer if they are ignored.
The reactor dice is fun, especially when the machine spirit gets all uppity and does its own thing.
spinning around wildly shooting when you’re about to die is also funny.
I may not have won this game, but I mostly remembered how to play and the new additions were not overly complex. I did not feel as though my mind was blown. I do tend to vocalise what I am doing at the moment – talking myself through it. I find it helps.
Next time, we are consolidating what we have already learned. I plan to think a bit more about weapon choices and try once again to focus fire and actually blow something up!!
I don’t actually play many games, as most of you know. I find them difficult to get my head around and actually focusing on larger games, such as 40K, challenges my concentration.
However, this weekend, I played my first game of Adeptus Titanicus and found it to be thoroughly enjoyable. I played with the basic rules only, so we could both get our heads around how the game worked, and with two machines each – a Warlord and a Reaver.